For example, the bridge on the sunset map. It is to be used mainly for killing off a healer's WB (unless they have the Tough Wonderbit cart, it won't survive) but it can also be used to break up formations in an especially tight area. Summons a fire pillar that burns all in its path. THAT IS A FATAL MISTAKE THAT CAN COST YOU A MATCH. DON'T PUSH A GROUP OF YOUR ALLIES TOWARDS YOUR ENEMIES. It is to be used for various strategies, such as playing keep away, stunning a coming robot against a wall, or for pushing enemies towards or away from an area (be creative). Summons a funnel of wind to blow robots away quite a fair distance. To drop an item, hold tab while pressing that slot's number. To use items, press the assigned number on the number row. TGH: You get stunned at the drop of a hat and you esplode from the subsequent gangbanging that ensues. Quick jump (the cartridge) will not save you fast enough. Also jump speed (into the air) is incredibly slow. But hey, if you have that, it makes it all the easier to shoot you… *evil laughs*įLY: Fly speed so slow it’s laughable. A new, horrible, more time consuming animation will occur if your bot lands from the air. TEC: Wonder bit duration is limited to a second. STR: Wonder bit duration is limited to a second. TGH: Affects % chance of being stunned, decrease in damage taken from consecutive attacks in a short period of time. Airs always have a 10 second flight time other types have less). Spear, Connie’s WSB).įormula of TEC based dmg: (Weapon's Force) * (1 + 0.016 * (TEC-10))įLY: Your FLY speed in air (NOTE: I DID NOT SAY FLIGHT DURATION. TEC: Calculation of ranged weaponry damage, some melee (ie. STR: Calculation of melee damage (Though it affects the projectile size of Pump Gun)įormula of STR based dmg: (Weapon's Force) * (1 + 0.025 * (STR-10)) Damage also depends on the lowest stat (between TEC/STR). Duration of wonderbit depends on the differences between your STR and TEC for the longest duration, the difference must be 0. The bit can be unsummoned at any time to preserve what is left of your gauge. Invincibility period varies between bots, but generally these are special bots (ie. Press F once your gauge is charged (the screen lights up with a crack of lightning when the gauge is full) and for a moment, you will have invincibility while your bot flashes during the summoning or unsummoning period. Magnums, machine guns, plain rifles, shotguns) damage each type of bot equally. Kamui Staff, various swords, halberds, spears) hurt arts. Various beam guns, beam rifles, blasters) hurt lands. Bazooka types, missiles, grenades) hurt airs. Really the only thing that is different about each bot type is what weapons they can equip, AND their role in:īlast type weaponry (ie. The type of each bot can be seen in your garage, shop, etc., just take a look. These are lands, supports, arts, and airs. Those who are familiar with the game can skip this section. The dead basics here are for absolute newbies, in which I assume have undergone the tutorial and have a basic grasp of the information there.
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